baspl++ in a Container

Execute baspl++ with podman

todo

baspl++ Texture Mapping

baspl++ allows for displaying color-coded scalar values on surfaces (“contour” mode). The default display mode is “smooth” (Gouraud shading). Contour values can also be displayed in “step” mode, making use of “texture mapping”.

_images/color-map-smooth.png

Contour values with “smooth” mode.

_images/color-map-texture.png

Contour values with “step” mode.

“step” display mode depends on the graphics hardware and the rendering software libraries and may not work properly.

The baspl++ menu “Help -> OpenGL Info…” displays an window with the current OpenGL parameters. The current status (April 2024, Linux 5.15.0-102-generic):

OpenGL Info

platform

Vendor

Renderer

Version

Status

ubuntu20 (nvidia)

NVIDIA Corporation

NVIDIA GeForce MX550

4.6.0 NVIDIA 535.171.04

ok

ubuntu20 (–mesa)

Brian Paul

Mesa X11

2.1 Mesa 7.7.1

ok

container

Mesa/X.org

llvmpipe (LLVM 12.0.0, 256 bits)

3.1 Mesa 21.2.6

ko

container (–mesa)

Brian Paul

Mesa X11

Version: 2.1 Mesa 7.7.1

ok

The “Status” column indicates whether texture mapping is displayed correctly (ok) or not (ko).

podman installation Notes

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