baspl++ in a Container
Execute baspl++ with podman
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baspl++ Texture Mapping
baspl++ allows for displaying color-coded scalar values on surfaces (“contour” mode). The default display mode is “smooth” (Gouraud shading). Contour values can also be displayed in “step” mode, making use of “texture mapping”.
“step” display mode depends on the graphics hardware and the rendering software libraries and may not work properly.
The baspl++ menu “Help -> OpenGL Info…” displays an window with the current OpenGL parameters. The current status (April 2024, Linux 5.15.0-102-generic):
platform |
Vendor |
Renderer |
Version |
Status |
---|---|---|---|---|
ubuntu20 (nvidia) |
NVIDIA Corporation |
NVIDIA GeForce MX550 |
4.6.0 NVIDIA 535.171.04 |
ok |
ubuntu20 (–mesa) |
Brian Paul |
Mesa X11 |
2.1 Mesa 7.7.1 |
ok |
container |
Mesa/X.org |
llvmpipe (LLVM 12.0.0, 256 bits) |
3.1 Mesa 21.2.6 |
ko |
container (–mesa) |
Brian Paul |
Mesa X11 |
Version: 2.1 Mesa 7.7.1 |
ok |
The “Status” column indicates whether texture mapping is displayed correctly (ok) or not (ko).
podman installation Notes
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